Now that modeling is (mostly) finished, I’m working on texturing my 3d building. Still a little ways to go. I think in the windows and the near the top of the building especially need some work. I haven’t started modeling the small things such as pipes and AC units yet, and it looks like the bottom areas of the building and stairs could use some more polys, since that is mostly what the player will be seeing.
What is a normal map?
A normal map is a type of texture that allows you to fake extra detail onto models while keeping the same number of polygons of the model, meaning less render time. That’s the short definition.
Royalty free grass textures for use in commercial or indie or whatever. These textures were hand painted in Photoshop and are perfectly seamless.