Texturing the Building

Now that modeling is (mostly) finished, I’m working on texturing my 3d building. Still a little ways to go. I think in the windows and the near the top of the building especially need some work. I haven’t started modeling the small things such as pipes and AC units yet, and it looks like the bottom areas of the building and stairs could use some more polys, since that is mostly what the player will be seeing.

Textured work in progress model in Unity 3D
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