I recently had a chance to talk with Efraim and Ruben Meulenberg (the Tornado Twins). The Tornado Twins are media masters; they are “involved in any type of media production, from electronic music to games, print media and art.” They have a number of video tutorials available on Youtube to help you make games and music.
Welcome, Tornado Twins! So, when did you start making games?
We started making games at age 10 with a 3d software called “Klik & Play“. Very basic stuff but it started getting us interested in all aspect of gamedev. Two years later we were coding in C++ using the Genesis3D engine. From there we’ve hit all major indie engines under the sun and we still play around with a lot of them.
How did you find out about Unity3D?
Unity was relatively unknown in 2006/2007 and was Mac-only. We liked it so much that we turned our whole office into a mac-only-shop and jumped on the Unity train.
Cool. What advice would you give to those just starting out with game development, especially those on a small budget?
If you have a small budget you have two options: make/raise money for your project or do everything yourself. Even with a small off-time team you better count on doing everything yourself. Many such teams fail.
Making a competitive small game costs at least 100k of either investment or time.
I hope our tutorials on YouTube can help a lot of people in this regard, to show what some good avenues are to take as well as ease up the overwhelming options in a game engine and narrow it down.
Interesting. So, what games are you currently working on?
We’re turning the whole Bible into a video game (this is a high end game with a multi-year investment from our team) as well as working on a system that helps people make FPS games fast. We’ll probably release that system for free on January first through TornadoTwins.com.
Sounds good. What other projects besides games are you working on?
We have started businesses in all areas of media development, including games, music, books and audio.
What do you think about the new Unity 4?
Unity 4 is great. Mecanim is a blast to plug the bugs in common animation clip approaches and the other features are epic as well. But really Mecanim is the big deal of 4.0 in our opinion.
Let’s hope that the next release has some awesome audio (FMOD-style) features and that will make our day… erhm… year.
Unity 4 sure is great. What are your thoughts on other game engines, like UDK?
Love them! We love them all. Every one needs to find their own tools for the job. For us that’s Unity right now.
Lastly, where do you see the Tornado Twins headed in the future? Where do you plan to go and what do you plan to do?
Our next plans are a little secret until January first. We’ll always help other game developers as well as develop our own titles. People can follow us through the free newsletter on TornadoTwins.com. One thing is for sure: we’ll be releasing free new tutorial videos again each week. That’s all we can say!